A couple of months ago I wrote about being trained as an incursion FC; this past Tuesday, I was officially promoted to Vanguard FC by Born-Ara, a private channel for armor incursion runners that works closely with The Ditanian Fleet, which is the public armor incursion channel. All this really amounts to is that I can run fleets using their Teamspeak server without one of the other FCs looking over my shoulder to make sure I’m doing it properly. It took longer than I might have liked to get there, but I haven’t been playing as much as I might have liked lately either, so I guess it’s to be expected. Anyway, in celebration of my promotion I thought I’d write a post explaining the standard fleet composition for armor vanguard fleets, as run by Born-Ara.
Vanguard sites are the second-easiest kind of incursion site, and require a fleet of 10 people in order to receive the optimal payout. Whenever possible, Born-Ara runs with 11 ships (not counting off-grid boosters or people who’ve gone AFK or who are on the waitlist) under the theory that doing the sites more quickly for slightly less isk results in more total isk over time than a slightly slower fleet receiving optimal payouts.
|Born-Ara Vanguard Fleet|
|DPS Squad||Battleship x4|
|Logi Squad||Logistics x3|
- Battleships can be any battleship fitted with an appropriate armor tank; Born-Ara typically recommends 70% or better resists across the board and at least one 1600mm armor plate.
- Cruisers tend to be T3 cruisers, usually Legions, although battlecruisers, HACs, field command ships, and faction cruisers can also do the job. Armor-tanked webbing Lokis are also very welcome to help deal with the many frigates that populate VG sites.
- Logistics cruisers can be Oneiros, Guardians, or a mix – usually 2 Guards, 1 Oni; if one of the battleships has a cap transfer, you could potentially run with 1 Guard, 2 Onis, but most FCs prefer not to deal with the potential for headache if the battleship accidentally starts shooting the logi.
It should be interesting to see how the fleet comp evolves in terms of the upcoming Winter cruiser rebalance. We may well start to see more T1 hulls filling in cruiser DPS and logistics roles, which can only be a good thing in terms of broadening participation.