Posts Tagged ‘ mining overhaul ’

Terrible Ideas: More Mining Iterations

October 24, 2012
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Be warned: This post is a bit of a rambling grab bag of topics. You know what I enjoy? Kitting out my high-end PVE ships with blingy gear. It's great fun for everyone – both the people who fly the blingy ships and the people who blow them up (and loot the resulting wreckage)....

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Terrible Ideas: Mining Overhaul Revisited

August 13, 2012
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Now that the mining barges have been updated, I thought I would take a look at the suggestions I made in the Mining Overhaul posts I made back in May and see how they compare to the changes that were actually made. In the first post, I outlined a variety of changes and additions to...

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Mining Overhaul, Part II: Terrain and Engagement

May 28, 2012
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Mining Overhaul, Part II: Terrain and Engagement

One of the most common criticisms of mining is that it’s completely passive and mind-numbingly boring. To an extent, this is true, but many people engage in it as a low-engagement isk-making method or as a sort of zen activity. For that reason, any discussion of how to make mining more engaging must consider...

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Mining Overhaul

May 19, 2012
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Mining Overhaul

The existing Mining Barges and Exhumers are kind of problematic. They’re slow, defenseless, and made of tissue paper; and on top of that, one of the T1 barges is completely useless (Procurer), and another is barely worth buying (Covetor) since you might as well just go straight for a Hulk. In light of the...

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